- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 12 years ago
- Your quick guide to metricsPosted 12 years ago
-
Vampire: Bloodlines’ Brian Mitsoda: “It would be nice if there were more unique $500,000 projects.”
This is a guest post by freelance narrative designer, Tom Jubert. Check him out at http://www.tomjubert.com/ Interactive writing and narrative design is one of the fastest growing areas of game development. This positions it – potentially –...
- Posted 14 years ago
-
GAMESbrief Nominated for Games Media Award
This is a guest post by freelance narrative designer, Tom Jubert. Check out his blog at http://blog.tomjubert.com/ The man is too modest. Nicholas has been running GAMESbrief for a little over 18 months now, an endeavour which...
- Posted 14 years ago
-
Tom Jubert: Rumours of Keith Vaz’s Malevolence Have Been Greatly Exaggerated
Not entirely disimilar to my defence earlier this year of Iain Duncan Smith, I’m forced to jump to the aid of the man the games press loves to hate. There’s no doubt Keith Vaz has said some...
- Posted 14 years ago
-
DLC: Value For Money Naysayers Are Looking At It All Wrong
A comment in this interview with Rebellion’s AvP Director, David Brickley, got me thinking recently about DLC. Largely thanks to the online capabilities of seventh gen consoles it’s a sometimes controversial revenue stream that’s grown fast over...
- Posted 15 years ago
-
Iain Duncan Smith’s Violent Games Controversy: Credit Where Credit’s Due
Last week Times Online published this Iain Duncan Smith piece, in which the former Tory leader talks about children, and tax and booze… and briefly mentions violent video games. The relevant paragraph is this: “Innocence, he warns,...
- Posted 15 years ago
-
How to Deliver a Compelling Interactive Narrative in Under Ten Minutes
I’ve just played Small Worlds by David Shute (thanks RPS). It’s a part of the 6th Casual Gameplay Design Competition, and demonstrates that games can be short, compelling and meaningful in a way that’s unique to the...
- Posted 15 years ago
-
Charles Cecil and Dave Gibbons Talk iPhone, Beneath a Steel Sky 2 and the Folly of Non-Linear Narrative
Dave Gibbons (of Watchmen fame) and Charles Cecil (of Broken Sword fame) hosted a talk at BAFTA earlier this week to celebrate today’s iPhone re-release of the 1994 game for which they’re both famed – Beneath A...
- Posted 15 years ago