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  • Why economic gloom could be good for business in virtual worlds

    In my GDC talk, I explained how the fictional economies of Final Fantasy in the 1990s games got young people spending money on gaming when their finances were low, by reflecting the loss of stability of the...

    • Posted 13 years ago
    • 1
  • Are games stories? Part 2

    Following Nicholas's talk at Games for TV, further twitter discussion ensued.

    • Posted 13 years ago
    • 1
  • NaturalMotion on core loops and monetisation

    NaturalMotion spoke at the Gamesbrief-sponsored Free-to-play summit about core loops and monetisation. The presentation is a deep but concise guide to synthesising game design and marketing, a key skill in self-publishing a game - as detailed in...

    • Posted 13 years ago
    • 2
  • Games are not stories

    Nicholas Lovell asked you about games and stories, before talking to TV execs about the topic at Games for Brands

    • Posted 13 years ago
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  • Show us some power curves!

    Do you have a power law curve for an online game that you're willing to share? I'd really like to know where you set the cut-off point for the biggest spenders, and what percentage of paying players...

    • Posted 13 years ago
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  • Who’s buying apps and virtual goods?

    This year's GDC was packed with juicy data on virtual goods sales.

    • Posted 13 years ago
    • 1
  • Numbers from GDC

    I've uploaded our first round of statistics gathered at GDC to the spreadsheet posts!

    • Posted 13 years ago
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