- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 12 years ago
- Your quick guide to metricsPosted 12 years ago
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Dear Jas: Legal advice for self-publishing
Great news, everyone! From now on, we'll be featuring monthly guest posts by Jas Purewal of Gamer/Law. He'll be answering your questions about the legal side of games development, particularly for small businesses and self-publishing. If you...
- Posted 13 years ago
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CPA hits all-time high
Fiksu's Cost Per Loyal User Index, a measure of how much it costs to acquire a customer who will open a mobile app three times or more, rose to an all-time high last December at $1.81.
- Posted 13 years ago
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Seven reasons why you will develop for Android (and three reasons why it will be challenging)
At the Mobile Games Forum this year it was clear that the landscape of platforms for games development had changed dramatically in the past year. One year ago, feature phones were still relevant in the US and...
- Posted 13 years ago
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Statistics from the mobile games forum
If you missed some of the best figures from the Mobile Games Forum, either because you weren't there or because you were too busy networking, don't worry. GAMESbrief has you covered.
- Posted 13 years ago
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Is iOS freemium a lottery?
Gamesbrief recently published a post estimating that 9 games made at least $20 million on the Appstore in 2011. This led to a big debate on Twitter about the viability of iOS, and ultimately on the future...
- Posted 13 years ago
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How large is the online and mobile games market?
Online and mobile gaming are growing rapidly to become ever more powerful and influential markets.
- Posted 13 years ago
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How many downloads?
How many units of a paid-for game can you sell? For a free game, what is the total number of downloads you can expect? The answer is "it depends". To help you form a view for your own...
- Posted 13 years ago