- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 12 years ago
- Your quick guide to metricsPosted 13 years ago
-
Game patterns: UI inspiration for mobile games
Adam Siton got in touch to tell me about his new site, game-patterns.com. It’s a collection of UI design examples from mobile games that I think you might find useful. His introduction to the project is cross-posted...
- Posted 11 years ago
-
Your resolutions in 2014: an open call for guest posts
As Raph Koster wrote in a recent blog post, writing publicly about your development experience is an important part of finding connections in the industry. It’s self-promotion, and at its best, it is an uncynical act of...
- Posted 11 years ago
-
The magic of Christmas and the power of prayer
Deputy Editor Zoya Street looks at some of the ways that Perfect World’s MMO Neverwinter retains and converts I pray every day. Actually, it’s called ‘invocation’, but it’s basically prayer: I offer my body to my goddess,...
- Posted 11 years ago
-
Who will bring physical goods to mobile games?
A handful of companies are looking into how to connect the thrills of gaming with the tactile wonder of physical objects.
- Posted 11 years ago
-
Google Play leads iOS for downloads, and other market data
We’ve made another small update to our benchmark data pages, with new figures on how games big and small acquire, retain and monetise their users. Plus, we’ve added some new information about how Android and iOS compare...
- Posted 11 years ago
-
Perfect World’s utopian worldbuilding in free-to-play MMOs
Player-killing is a tricky subject for international MMOs. In some cultures it’s a taboo practice confined to certain closed-off areas. In others it’s a free-for-all. Sometimes it’s okay to kill someone as long as you ask for...
- Posted 11 years ago
-
Going global with local help
Deputy Editor Zoya Street has been trying to make sense of the bewildering array of platforms and services available to mobile game developers. In this post, he looks at four companies helping developers to publish their games...
- Posted 11 years ago