- ARPDAUPosted 13 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 13 years ago
- Your quick guide to metricsPosted 13 years ago
More Acquisition News
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Getting Beyond Licensed Content’s Bad Rap
One way that mobile developers and publishers can get their games noticed and potentially...
- Posted 12 years ago
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How Bad is the Discovery Problem?
As the marketplace for mobile and casual games has become larger and ever more...
- Posted 12 years ago
- 5 Comments
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An indie perspective on the F2P vs. premium dilemma
Should I go Free-to-Play (F2P)? It’s a simple question but the answer may be...
- Posted 12 years ago
- 9 Comments
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Five essentials when launching your first Android game
For this week’s guest post, Deputy Editor Zoya asked Leslie Moniz from mobile advertising...
- Posted 13 years ago
- 1 Comment
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What is the download pattern of a freemium (or paymium) game?
A friend of mine has asked me how I would expect the downloads of...
- Posted 13 years ago
- 1 Comment
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Best of British: game jamming for cross-promotion and community
In July this year a team of independent developers descended upon Mind Candy's offices...
- Posted 13 years ago
- 2 Comments
Latest Acquisition
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Nicholas’s Guessing Game
Nicholas’s Guessing Game is a thought experiment that makes the...
- Posted 6 years ago
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Never accept “we’ll do the PR for your game with a value of $50,000” in your publishing contract.
Over at MobileDevMemo, Eric Seufert has written an extremely useful...
- Posted 8 years ago
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Is your problem in marketing, or in design?
I’ve been dealing with a number of clients recently who...
- Posted 8 years ago
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MOBAs, TV advertising and ethical free-to-play
Mobile battle arena card game, Heroes Charge, just launched superfan feature “Legendaries”,...
- Posted 10 years ago
- 2 Comments
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[Gamesbriefers] Are sexist ad campaigns an inevitable result of A/B testing?
Quick note: the image to the right is a genderswapped...
- Posted 12 years ago
- 6 Comments
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How do cloud services affect engagement?
This is a guest post by Richard van Barneveld of...
- Posted 12 years ago
- 2 Comments
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How to Negotiate a Content License
Part of the beauty of licensing is that a genuine...
- Posted 12 years ago
- No comments yet. Add one!
-
Getting Beyond Licensed Content’s Bad Rap
One way that mobile developers and publishers can get their...
- Posted 12 years ago
- No comments yet. Add one!
-
How Bad is the Discovery Problem?
As the marketplace for mobile and casual games has become...
- Posted 12 years ago
- 5 Comments
-
An indie perspective on the F2P vs. premium dilemma
Should I go Free-to-Play (F2P)? It’s a simple question but...
- Posted 12 years ago
- 9 Comments
Latest Acquisition
Nicholas Introduces The Curve
Featured
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 13 years ago
- No comments yet. Add one!
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Candy Crush Saga–where free does mean free
Candy Crush Saga is one of the most successful...
- Posted 12 years ago
- 8 Comments
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Nothing to do, no reason to come back – from The F2P Toolbox
The F2P toolbox will teach you 54 of the...
- Posted 11 years ago
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