- ARPDAUPosted 13 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 13 years ago
- Your quick guide to metricsPosted 13 years ago
More ARM News
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Novelty is the key to attention
In this fantastic talk, Chelsea Howe discusses player engagement and the attention economy. How...
- Posted 10 years ago
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[Gamesbriefers] Will VR be free-to-play?
Question: The first range of consumer VR headsets are likely to be hitting the...
- Posted 11 years ago
- 2 Comments
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Premium currency pricing trends and tricks
This is a guest post cross-posted from Wolfgang’s blog All Work All Play ...
- Posted 11 years ago
- 2 Comments
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Beyond the microtransaction: how players spend
Games publishers increasingly find that offering higher priced options results in an overall increase...
- Posted 11 years ago
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PvP could increase game revenue by 510%
This post originally took a different form as a longer guest post. However, after...
- Posted 11 years ago
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The First 48 Hours: How to know NOW if you’ve got a hit or are DOA
A guest post from Jon Walsh of Fuse Powered based on a talk given...
- Posted 11 years ago
- 4 Comments
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Leaderboards: the original social feature
This is a guest post from John Griffin, crossposted on his Gamesparks blog Leaderboards...
- Posted 11 years ago
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Latest ARM
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StarTrek Fleet Command has some pretty impressive retention numbers
It’s not often that I get a PR email containing...
- Posted 6 years ago
- 1 Comment
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Nicholas’s Guessing Game
Nicholas’s Guessing Game is a thought experiment that makes the...
- Posted 6 years ago
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A word about averages
In service-based games, averages are misleading. Humans tend to understand...
- Posted 6 years ago
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The Session and the On-Ramp
The Pyramid is a framework for the strategy of your...
- Posted 6 years ago
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The Core Loop: a motor of retention
When I first developed the Pyramid, I used the phrase...
- Posted 6 years ago
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Retention Layers in Board Games
I’ve focused on the Retention Layer in video games, but...
- Posted 6 years ago
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Words to ban #2: Vanity items
When creating items for players to purchase, developers sometimes refer...
- Posted 6 years ago
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Words to ban #1: Whales
I hate the term whales. It is a word drawn...
- Posted 6 years ago
- 1 Comment
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Jamie Madigan on how to destroy the games industry, the loot box way.
Jamie Madigan has a guest post on his Psychology of...
- Posted 7 years ago
- No comments yet. Add one!
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Smart return hook from Final Fantasy XV: A New Empire
PocketGamer.biz has a damning review of the new Final Fantasy...
- Posted 8 years ago
- No comments yet. Add one!
Latest ARM
-
StarTrek Fleet Command has some pretty impressive retention numbers
It’s not often that I get a PR email containing...
- Posted 6 years ago
- 1 Comment
-
Nicholas’s Guessing Game
Nicholas’s Guessing Game is a thought experiment that makes the...
- Posted 6 years ago
- No comments yet. Add one!
-
A word about averages
In service-based games, averages are misleading. Humans tend to understand...
- Posted 6 years ago
- No comments yet. Add one!
-
The Session and the On-Ramp
The Pyramid is a framework for the strategy of your...
- Posted 6 years ago
- No comments yet. Add one!
-
The Core Loop: a motor of retention
When I first developed the Pyramid, I used the phrase...
- Posted 6 years ago
- No comments yet. Add one!
Love Your Freeloaders
Featured
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 13 years ago
- No comments yet. Add one!
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Candy Crush Saga–where free does mean free
Candy Crush Saga is one of the most successful...
- Posted 12 years ago
- 8 Comments
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Nothing to do, no reason to come back – from The F2P Toolbox
The F2P toolbox will teach you 54 of the...
- Posted 11 years ago
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