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Retention
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The Session and the On-Ramp
The Pyramid is a framework for the strategy of your game design. The Session is tactical....
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StarTrek Fleet Command has some pretty impressive retention numbers
It’s not often that I get a PR email containing an infographic that makes me sit...
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Nicholas’s Guessing Game
Nicholas’s Guessing Game is a thought experiment that makes the design process faster and more efficient....
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The Session and the On-Ramp
The Pyramid is a framework for the strategy of your game design. The Session is tactical....
-
StarTrek Fleet Command has some pretty impressive retention numbers
It’s not often that I get a PR email containing an infographic that makes me sit...
More Retention News
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The Core Loop: a motor of retention
When I first developed the Pyramid, I used the phrase Base Game, Retention Game...
- Posted 6 years ago
- No comments yet. Add one!
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Retention Layers in Board Games
I’ve focused on the Retention Layer in video games, but we are also seeing...
- Posted 6 years ago
- No comments yet. Add one!
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Smart return hook from Final Fantasy XV: A New Empire
PocketGamer.biz has a damning review of the new Final Fantasy Title from MZ (formerly...
- Posted 8 years ago
- No comments yet. Add one!
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Is your player on-ramp better than Facebook’s?
Getting players back into your game regularly is the most important thing you need...
- Posted 9 years ago
- No comments yet. Add one!
Latest Retention
-
StarTrek Fleet Command has some pretty impressive retention numbers
It’s not often that I get a PR email containing...
- Posted 6 years ago
- 1 Comment
-
Nicholas’s Guessing Game
Nicholas’s Guessing Game is a thought experiment that makes the...
- Posted 6 years ago
- No comments yet. Add one!
-
The Session and the On-Ramp
The Pyramid is a framework for the strategy of your...
- Posted 6 years ago
- No comments yet. Add one!
-
The Core Loop: a motor of retention
When I first developed the Pyramid, I used the phrase...
- Posted 6 years ago
- No comments yet. Add one!
-
Retention Layers in Board Games
I’ve focused on the Retention Layer in video games, but...
- Posted 6 years ago
- No comments yet. Add one!
-
Smart return hook from Final Fantasy XV: A New Empire
PocketGamer.biz has a damning review of the new Final Fantasy...
- Posted 8 years ago
- No comments yet. Add one!
-
Is your player on-ramp better than Facebook’s?
Getting players back into your game regularly is the most...
- Posted 9 years ago
- No comments yet. Add one!
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How to manage a soft launch for a free-to-play game
You are putting too many features in your soft launch....
- Posted 9 years ago
- 2 Comments
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Novelty is the key to attention
In this fantastic talk, Chelsea Howe discusses player engagement and...
- Posted 10 years ago
- No comments yet. Add one!
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Leaderboards: the original social feature
This is a guest post from John Griffin, crossposted on...
- Posted 11 years ago
- No comments yet. Add one!
Latest Retention
Love Your Freeloaders
Featured
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 13 years ago
- No comments yet. Add one!
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Candy Crush Saga–where free does mean free
Candy Crush Saga is one of the most successful...
- Posted 12 years ago
- 8 Comments
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Nothing to do, no reason to come back – from The F2P Toolbox
The F2P toolbox will teach you 54 of the...
- Posted 11 years ago
- No comments yet. Add one!