- ARPDAUPosted 13 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 13 years ago
- Your quick guide to metricsPosted 13 years ago
More Retention News
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Understanding games designed for retention
From Deputy Editor Zoya Street Free-to-play games are designed differently. Unlike pay-up-front games, they’re...
- Posted 11 years ago
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Retention design in different cultures: know your players
Deputy Editor Zoya Street recently caught up with Ray Livingston, head of product marketing...
- Posted 11 years ago
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Six degrees of socialisation
There is a fundamental misconception of what social play is about and how we...
- Posted 11 years ago
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Boom beach and the innovator’s dilemma
There’s no doubt Boom Beach has lots of Clash. But it doesn’t have an...
- Posted 11 years ago
- 9 Comments
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The magic of Christmas and the power of prayer
Deputy Editor Zoya Street looks at some of the ways that Perfect World’s MMO...
- Posted 11 years ago
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The secret to player engagement: never release a sequel
The "Sequel Strategy" for Free-to-Play games is bastardized between the traditional boxed product world...
- Posted 12 years ago
- 3 Comments
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How To Get Started In A/B Testing: 6 Tips For Success
Anyone who has experienced design by committee or simply HiPPO (highest paid person’s opinion),...
- Posted 12 years ago
- 3 Comments
Latest Retention
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StarTrek Fleet Command has some pretty impressive retention numbers
It’s not often that I get a PR email containing...
- Posted 6 years ago
- 1 Comment
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Nicholas’s Guessing Game
Nicholas’s Guessing Game is a thought experiment that makes the...
- Posted 6 years ago
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The Session and the On-Ramp
The Pyramid is a framework for the strategy of your...
- Posted 6 years ago
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The Core Loop: a motor of retention
When I first developed the Pyramid, I used the phrase...
- Posted 6 years ago
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Retention Layers in Board Games
I’ve focused on the Retention Layer in video games, but...
- Posted 6 years ago
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Smart return hook from Final Fantasy XV: A New Empire
PocketGamer.biz has a damning review of the new Final Fantasy...
- Posted 8 years ago
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Is your player on-ramp better than Facebook’s?
Getting players back into your game regularly is the most...
- Posted 9 years ago
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How to manage a soft launch for a free-to-play game
You are putting too many features in your soft launch....
- Posted 9 years ago
- 2 Comments
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Novelty is the key to attention
In this fantastic talk, Chelsea Howe discusses player engagement and...
- Posted 10 years ago
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Leaderboards: the original social feature
This is a guest post from John Griffin, crossposted on...
- Posted 11 years ago
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Latest Retention
Design Your Players' On-Ramp
Featured
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 13 years ago
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Candy Crush Saga–where free does mean free
Candy Crush Saga is one of the most successful...
- Posted 12 years ago
- 8 Comments
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Nothing to do, no reason to come back – from The F2P Toolbox
The F2P toolbox will teach you 54 of the...
- Posted 11 years ago
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