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More Game Design News
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Raph Koster’s analysis of the ways to make a successful service game
Raph Koster, lead designer on Ultima Online and author of A Theory of Fun,...
- Posted 6 years ago
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Why localising video games into German is so hard
I don’t think I have seen a better visual illustration of why design teams...
- Posted 6 years ago
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Dan Cook on Designing Friendships in Videogames
Dan Cook is a great designer, who has designed games like Triple Town, Steambirds...
- Posted 7 years ago
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Is your problem in marketing, or in design?
I’ve been dealing with a number of clients recently who have challenges scaling their...
- Posted 8 years ago
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How to manage a soft launch for a free-to-play game
You are putting too many features in your soft launch. Don’t worry, everyone else...
- Posted 9 years ago
- 2 Comments
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Novelty is the key to attention
In this fantastic talk, Chelsea Howe discusses player engagement and the attention economy. How...
- Posted 10 years ago
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How Pocket Starships builds retention
Deputy Editor Zoya Street recently spoke with Lars Koschin of Spectacle Games, developer of...
- Posted 11 years ago
- 2 Comments
Latest Game Design
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I’m back, and I’ve launched a Kickstarter!
I’ve been very quiet at Gamesbrief for a while. As...
- Posted 1 year ago
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Announcing my new game: Hot Wheels id
I am delighted to announce my new role and my...
- Posted 6 years ago
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What is the metagame?
I have avoided using the term metagame in my latest...
- Posted 6 years ago
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Three Design Razors
In philosophy, a razor is a principle or rule of...
- Posted 6 years ago
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Robert Cialdini’s Six Principles of Influence
Robert Cialdini is professor of Marketing and professor of Psychology...
- Posted 6 years ago
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Words to ban #4: Tutorial
Whether you call it the FTUE, initial experience or onboarding,...
- Posted 6 years ago
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Words to ban #3: Alpha and beta
I dislike words that confuse instead of clarify. Alpha and...
- Posted 6 years ago
- No comments yet. Add one!
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Raph Koster’s analysis of the ways to make a successful service game
Raph Koster, lead designer on Ultima Online and author of...
- Posted 6 years ago
- No comments yet. Add one!
-
Why localising video games into German is so hard
I don’t think I have seen a better visual illustration...
- Posted 6 years ago
- No comments yet. Add one!
-
Dan Cook on Designing Friendships in Videogames
Dan Cook is a great designer, who has designed games...
- Posted 7 years ago
- No comments yet. Add one!
Latest Game Design
Love Your Freeloaders
Featured
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 13 years ago
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Candy Crush Saga–where free does mean free
Candy Crush Saga is one of the most successful...
- Posted 12 years ago
- 8 Comments
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Nothing to do, no reason to come back – from The F2P Toolbox
The F2P toolbox will teach you 54 of the...
- Posted 11 years ago
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