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More Game Design News
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Game patterns: UI inspiration for mobile games
Adam Siton got in touch to tell me about his new site, game-patterns.com. It’s...
- Posted 11 years ago
- 4 Comments
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[Gamesbriefers] How do I tell my boss he’s wrong about social?
Question: My boss thinks that all you have to do to make a game...
- Posted 11 years ago
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The end of skinner boxes
There will always be operant conditioning driven games that will work. Ultimately, if it...
- Posted 11 years ago
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Games and WTF? Your guide to putting games in any situation
As games’ relevance and acceptability grows, so do the number of places they pop...
- Posted 11 years ago
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The Pyramid of Free-to-Play game design
I have been consulting on free-to-play game design since 2008. Over that time, platforms...
- Posted 11 years ago
- 1 Comment
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“Your problem is that you are afraid of being punched in the face”
This was the borderline inappropriate comment that I made to a game designer at...
- Posted 12 years ago
- 9 Comments
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Improving Freemium Design – Ionage
This is a guest post by Ben Sipe. If you have a game that...
- Posted 12 years ago
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Latest Game Design
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I’m back, and I’ve launched a Kickstarter!
I’ve been very quiet at Gamesbrief for a while. As...
- Posted 1 year ago
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Announcing my new game: Hot Wheels id
I am delighted to announce my new role and my...
- Posted 6 years ago
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What is the metagame?
I have avoided using the term metagame in my latest...
- Posted 6 years ago
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Three Design Razors
In philosophy, a razor is a principle or rule of...
- Posted 6 years ago
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Robert Cialdini’s Six Principles of Influence
Robert Cialdini is professor of Marketing and professor of Psychology...
- Posted 6 years ago
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Words to ban #4: Tutorial
Whether you call it the FTUE, initial experience or onboarding,...
- Posted 6 years ago
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Words to ban #3: Alpha and beta
I dislike words that confuse instead of clarify. Alpha and...
- Posted 6 years ago
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Raph Koster’s analysis of the ways to make a successful service game
Raph Koster, lead designer on Ultima Online and author of...
- Posted 6 years ago
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Why localising video games into German is so hard
I don’t think I have seen a better visual illustration...
- Posted 6 years ago
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Dan Cook on Designing Friendships in Videogames
Dan Cook is a great designer, who has designed games...
- Posted 7 years ago
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Latest Game Design
Nicholas Introduces The Curve
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 13 years ago
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Candy Crush Saga–where free does mean free
Candy Crush Saga is one of the most successful...
- Posted 12 years ago
- 8 Comments
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Nothing to do, no reason to come back – from The F2P Toolbox
The F2P toolbox will teach you 54 of the...
- Posted 11 years ago
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