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More Game Design News
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Improving Freemium Design – Knight Storm by MunkyFun
I love medieval and renaissance themed entertainment so when I came across Knight Storm...
- Posted 12 years ago
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Better freemium design | Motor World: Car Factory
This is a guest post from consultant Ben Sipe crossposted from his blog As...
- Posted 12 years ago
- 4 Comments
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An Indie Perspective: Implementing and Evolving the F2P Design Pattern
I’m not a fan of energy bars or other ‘negative’ mechanics where a player...
- Posted 12 years ago
- 1 Comment
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Hay Day and Beer: a toxic interaction?
I consider myself, emotionally, as a true fan, not a whale, even if my...
- Posted 12 years ago
- 5 Comments
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[Gamesbriefers] How much friction should there be in F2P games?
When designing F2P games, how do you decide how much “friction” to build into...
- Posted 12 years ago
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How to ask someone out: part 1 of Dating Strategies for Player Retention
As with dating, engaging and retaining players early in the lifecycle is absolutely critical...
- Posted 12 years ago
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Why a game jam could be your greatest gift this year
I remember my first reaction when Nicholas Lovell suggested to me that my studio...
- Posted 12 years ago
- 1 Comment
Latest Game Design
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I’m back, and I’ve launched a Kickstarter!
I’ve been very quiet at Gamesbrief for a while. As...
- Posted 1 year ago
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Announcing my new game: Hot Wheels id
I am delighted to announce my new role and my...
- Posted 6 years ago
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What is the metagame?
I have avoided using the term metagame in my latest...
- Posted 6 years ago
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Three Design Razors
In philosophy, a razor is a principle or rule of...
- Posted 6 years ago
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Robert Cialdini’s Six Principles of Influence
Robert Cialdini is professor of Marketing and professor of Psychology...
- Posted 6 years ago
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Words to ban #4: Tutorial
Whether you call it the FTUE, initial experience or onboarding,...
- Posted 6 years ago
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Words to ban #3: Alpha and beta
I dislike words that confuse instead of clarify. Alpha and...
- Posted 6 years ago
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Raph Koster’s analysis of the ways to make a successful service game
Raph Koster, lead designer on Ultima Online and author of...
- Posted 6 years ago
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Why localising video games into German is so hard
I don’t think I have seen a better visual illustration...
- Posted 6 years ago
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Dan Cook on Designing Friendships in Videogames
Dan Cook is a great designer, who has designed games...
- Posted 7 years ago
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Latest Game Design
Nicholas Introduces The Curve
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 13 years ago
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Candy Crush Saga–where free does mean free
Candy Crush Saga is one of the most successful...
- Posted 12 years ago
- 8 Comments
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Nothing to do, no reason to come back – from The F2P Toolbox
The F2P toolbox will teach you 54 of the...
- Posted 11 years ago
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