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More Game Design News
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Ten Gamesbrief articles Jonathan Ross should read
It’s just been announced that Jonathan Ross has started a games studio. Hotsauce interactive...
- Posted 12 years ago
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In-game messaging and the science of listening
The art of successful monetisation lies in the Science of Listening. Listening to your...
- Posted 12 years ago
- 2 Comments
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[Gamesbriefers] Why are card battle games so popular?
A reader writes: “Right now I'm at pains to figure out what makes card battle...
- Posted 12 years ago
- 3 Comments
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What you should learn from HTML5 without using HTML5
Last week I was at the HTML5 developer's conference. A dark shadow hung over...
- Posted 13 years ago
- 2 Comments
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The future of freemium is no casual matter
If you've been to a games industry conference over the last couple of years,...
- Posted 13 years ago
- 1 Comment
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Three words – just three little words – that will save your game
I have started doing a new exercise with many of my consulting clients. I...
- Posted 13 years ago
- 2 Comments
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How user clusters are changing game design: after the Game Design Conference
I spent yesterday at the Game Design Conference in San Francisco as a media...
- Posted 13 years ago
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Latest Game Design
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I’m back, and I’ve launched a Kickstarter!
I’ve been very quiet at Gamesbrief for a while. As...
- Posted 1 year ago
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Announcing my new game: Hot Wheels id
I am delighted to announce my new role and my...
- Posted 6 years ago
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What is the metagame?
I have avoided using the term metagame in my latest...
- Posted 6 years ago
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Three Design Razors
In philosophy, a razor is a principle or rule of...
- Posted 6 years ago
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Robert Cialdini’s Six Principles of Influence
Robert Cialdini is professor of Marketing and professor of Psychology...
- Posted 6 years ago
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Words to ban #4: Tutorial
Whether you call it the FTUE, initial experience or onboarding,...
- Posted 6 years ago
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Words to ban #3: Alpha and beta
I dislike words that confuse instead of clarify. Alpha and...
- Posted 6 years ago
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Raph Koster’s analysis of the ways to make a successful service game
Raph Koster, lead designer on Ultima Online and author of...
- Posted 6 years ago
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Why localising video games into German is so hard
I don’t think I have seen a better visual illustration...
- Posted 7 years ago
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Dan Cook on Designing Friendships in Videogames
Dan Cook is a great designer, who has designed games...
- Posted 7 years ago
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Latest Game Design
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 13 years ago
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Candy Crush Saga–where free does mean free
Candy Crush Saga is one of the most successful...
- Posted 12 years ago
- 8 Comments
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Nothing to do, no reason to come back – from The F2P Toolbox
The F2P toolbox will teach you 54 of the...
- Posted 11 years ago
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