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More Guest Post News
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Value My Time, Don’t Time My Value
This guest post is part of a regular column contributed by Mark Sorrell. Mobile...
- Posted 11 years ago
- 3 Comments
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A comprehensive list of metrics for free-to-play games
This is a guest post from Shyamal Dave of Mech Mocha, an independent free-to-play...
- Posted 11 years ago
- 6 Comments
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Player driven development
In this guest post, Oscar Clark reflects on a conversation he had with Playstation...
- Posted 11 years ago
- 5 Comments
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How Hearthstone gets loot
This is a guest post from Mark Sorrell Hands up who wants an exhaustive...
- Posted 11 years ago
- 5 Comments
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Networking tips for indies
This is a guest post from Arpita Kapoor of Indian game developer Mech Mocha....
- Posted 11 years ago
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In-app merchandising: a new way to monetise
We’d like to emphasise an almost untapped third source: merchandising. For many of us,...
- Posted 11 years ago
- 2 Comments
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An analytical framework for brand advertising in mobile games
This is a guest post by Kristian Segerstrale of Initial Capital, originally published on...
- Posted 11 years ago
- 2 Comments
Latest Guest Post
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Taking your F2P game and making it paid–the story of Jagged Alliance Online
This is a guest post from Jan Wagner, Managing Director...
- Posted 10 years ago
- 1 Comment
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Looking at In-Game Currencies
This is a guest post from GameSparks, crossposted from their...
- Posted 10 years ago
- 2 Comments
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Why did this fun, polished game fail to hit the top grossing?
This is a guest post from Anthony Gowland Seriously is...
- Posted 10 years ago
- 3 Comments
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How to avoid an outsourcing catastrophe
This is a guest post from Mike Bloom of BooyaSquad,...
- Posted 10 years ago
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What I learned from soft-launching in Canada
This is a guest post from Jeremy Born I...
- Posted 10 years ago
- 6 Comments
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Benchmarks are bollocks?
This is a guest post from Chris Kempt in response...
- Posted 11 years ago
- No comments yet. Add one!
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Premium currency pricing trends and tricks
This is a guest post cross-posted from Wolfgang’s blog All...
- Posted 11 years ago
- 2 Comments
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Beyond the microtransaction: how players spend
Games publishers increasingly find that offering higher priced options results...
- Posted 11 years ago
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PvP could increase game revenue by 510%
This post originally took a different form as a longer...
- Posted 11 years ago
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The First 48 Hours: How to know NOW if you’ve got a hit or are DOA
A guest post from Jon Walsh of Fuse Powered based...
- Posted 11 years ago
- 4 Comments
Latest Guest Post
Nicholas Introduces The Curve
Featured
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 13 years ago
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Candy Crush Saga–where free does mean free
Candy Crush Saga is one of the most successful...
- Posted 12 years ago
- 8 Comments
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Nothing to do, no reason to come back – from The F2P Toolbox
The F2P toolbox will teach you 54 of the...
- Posted 11 years ago
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