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More Guest Post News
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Three Common Mistakes in Promoting a Game
Working in communications for mobile games can do funny things to a person.
- Posted 11 years ago
- 5 Comments
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Pocket Trains is improving freemium design
This is a guest post by Ben Sipe Let me start by saying I...
- Posted 11 years ago
- 3 Comments
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Games and WTF? Your guide to putting games in any situation
As games’ relevance and acceptability grows, so do the number of places they pop...
- Posted 12 years ago
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Retail Principles for Free-to-Play Games
Retailing is an old skill that is constantly developing over time. Today’s retail...
- Posted 12 years ago
- 2 Comments
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Improving Freemium Design – Madden 25
Improving Freemium Design – Madden 25 As a monetization consultant/designer I write about games...
- Posted 12 years ago
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Early challenges launching Ionage free-to-play
The IAPs in Ionage work a little differently to the majority of F2P games....
- Posted 12 years ago
- 1 Comment
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Funding our first independent project | Remode diary 1
This is the first in a series of development diaries from Remode. For other...
- Posted 12 years ago
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Latest Guest Post
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Taking your F2P game and making it paid–the story of Jagged Alliance Online
This is a guest post from Jan Wagner, Managing Director...
- Posted 10 years ago
- 1 Comment
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Looking at In-Game Currencies
This is a guest post from GameSparks, crossposted from their...
- Posted 10 years ago
- 2 Comments
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Why did this fun, polished game fail to hit the top grossing?
This is a guest post from Anthony Gowland Seriously is...
- Posted 10 years ago
- 3 Comments
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How to avoid an outsourcing catastrophe
This is a guest post from Mike Bloom of BooyaSquad,...
- Posted 10 years ago
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What I learned from soft-launching in Canada
This is a guest post from Jeremy Born I...
- Posted 11 years ago
- 6 Comments
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Benchmarks are bollocks?
This is a guest post from Chris Kempt in response...
- Posted 11 years ago
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Premium currency pricing trends and tricks
This is a guest post cross-posted from Wolfgang’s blog All...
- Posted 11 years ago
- 2 Comments
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Beyond the microtransaction: how players spend
Games publishers increasingly find that offering higher priced options results...
- Posted 11 years ago
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PvP could increase game revenue by 510%
This post originally took a different form as a longer...
- Posted 11 years ago
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The First 48 Hours: How to know NOW if you’ve got a hit or are DOA
A guest post from Jon Walsh of Fuse Powered based...
- Posted 11 years ago
- 4 Comments
Latest Guest Post
Nicholas Introduces The Curve
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 13 years ago
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Candy Crush Saga–where free does mean free
Candy Crush Saga is one of the most successful...
- Posted 12 years ago
- 8 Comments
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Nothing to do, no reason to come back – from The F2P Toolbox
The F2P toolbox will teach you 54 of the...
- Posted 11 years ago
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