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More Guest Post News
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Confessions of a failed indie developer
At the Develop Conference in 2011, Sean Murray of Hello Games was the keynote...
- Posted 12 years ago
- 19 Comments
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Independent developers need partners, not “publishers”
This is a guest post from Giordano Contestabile of Tilting Point Media. Will Harbin,...
- Posted 12 years ago
- 3 Comments
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Improving Freemium Design – Ionage
This is a guest post by Ben Sipe. If you have a game that...
- Posted 12 years ago
- No comments yet. Add one!
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Resistance is futile: 5 reasons your games need to run in the cloud
2013 has so far seen the emergence of some pretty strong endorsement for the...
- Posted 12 years ago
- 3 Comments
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Becoming a Mobile Bloomingdale’s: Merchandising Free-to-Play
Should every free-to-play game be a virtual shopping experience? Opinions vary, but if your...
- Posted 12 years ago
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Networking guilt and indie biz dev
Someone has watched one of my awfully structured, poorly presented and foul mouth filled...
- Posted 12 years ago
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How to avoid diversity pitfalls in your studio
Right now, there is growing awareness of diversity issues in the game industry. There...
- Posted 12 years ago
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Latest Guest Post
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Taking your F2P game and making it paid–the story of Jagged Alliance Online
This is a guest post from Jan Wagner, Managing Director...
- Posted 10 years ago
- 1 Comment
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Looking at In-Game Currencies
This is a guest post from GameSparks, crossposted from their...
- Posted 10 years ago
- 2 Comments
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Why did this fun, polished game fail to hit the top grossing?
This is a guest post from Anthony Gowland Seriously is...
- Posted 10 years ago
- 3 Comments
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How to avoid an outsourcing catastrophe
This is a guest post from Mike Bloom of BooyaSquad,...
- Posted 10 years ago
- No comments yet. Add one!
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What I learned from soft-launching in Canada
This is a guest post from Jeremy Born I...
- Posted 11 years ago
- 6 Comments
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Benchmarks are bollocks?
This is a guest post from Chris Kempt in response...
- Posted 11 years ago
- No comments yet. Add one!
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Premium currency pricing trends and tricks
This is a guest post cross-posted from Wolfgang’s blog All...
- Posted 11 years ago
- 2 Comments
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Beyond the microtransaction: how players spend
Games publishers increasingly find that offering higher priced options results...
- Posted 11 years ago
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PvP could increase game revenue by 510%
This post originally took a different form as a longer...
- Posted 11 years ago
- No comments yet. Add one!
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The First 48 Hours: How to know NOW if you’ve got a hit or are DOA
A guest post from Jon Walsh of Fuse Powered based...
- Posted 11 years ago
- 4 Comments
Latest Guest Post
Design Your Players' On-Ramp
Featured
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 13 years ago
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Candy Crush Saga–where free does mean free
Candy Crush Saga is one of the most successful...
- Posted 12 years ago
- 8 Comments
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Nothing to do, no reason to come back – from The F2P Toolbox
The F2P toolbox will teach you 54 of the...
- Posted 11 years ago
- No comments yet. Add one!