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Marketing
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The Value of Freeloaders
Freeloaders are valuable to your game. Embrace them; don’t kick them out. Here is a list...
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Local notifications make a resurgence and 43% of users accept them
I often put local notifications low on my list of “features which must be included in...
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Never accept “we’ll do the PR for your game with a value of $50,000” in your publishing contract.
Over at MobileDevMemo, Eric Seufert has written an extremely useful post on working with a publisher...
More Marketing News
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Why do people care about your game?
Some thoughts on the intersection between design and marketing from Zoya Street. For more,...
- Posted 10 years ago
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What kind of a relationship is this?
Some thoughts on the intersection between game design and marketing from Deputy Editor Zoya...
- Posted 10 years ago
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Gamesbrief at Casual Connect SF
Gamesbrief’s Deputy Editor Zoya Street will be on the panel of judges for the...
- Posted 10 years ago
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[Gamesbriefers] Should you outsource PR?
Question: When an indie game is successful, the press attention can be completely overwhelming....
- Posted 11 years ago
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Latest Marketing
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The Value of Freeloaders
Freeloaders are valuable to your game. Embrace them; don’t kick...
- Posted 5 years ago
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Local notifications make a resurgence and 43% of users accept them
I often put local notifications low on my list of...
- Posted 7 years ago
- 1
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Never accept “we’ll do the PR for your game with a value of $50,000” in your publishing contract.
Over at MobileDevMemo, Eric Seufert has written an extremely useful...
- Posted 8 years ago
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Why do people care about your game?
Some thoughts on the intersection between design and marketing from...
- Posted 10 years ago
- 1
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What kind of a relationship is this?
Some thoughts on the intersection between game design and marketing...
- Posted 10 years ago
- 0
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Gamesbrief at Casual Connect SF
Gamesbrief’s Deputy Editor Zoya Street will be on the panel...
- Posted 10 years ago
- 0
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[Gamesbriefers] Should you outsource PR?
Question: When an indie game is successful, the press attention...
- Posted 11 years ago
- 1
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Three Common Mistakes in Promoting a Game
Working in communications for mobile games can do funny things...
- Posted 11 years ago
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[Gamesbriefers] Biggest marketing mistakes
What is the most common marketing mistake you see in...
- Posted 11 years ago
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Mousecraft devs do Pay What You Want well
The team at Crunching Koalas have just launched a Pay...
- Posted 11 years ago
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Latest Marketing
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The Value of Freeloaders
Freeloaders are valuable to your game. Embrace them; don’t kick...
- Posted 5 years ago
- 0
-
Local notifications make a resurgence and 43% of users accept them
I often put local notifications low on my list of...
- Posted 7 years ago
- 1
-
Never accept “we’ll do the PR for your game with a value of $50,000” in your publishing contract.
Over at MobileDevMemo, Eric Seufert has written an extremely useful...
- Posted 8 years ago
- 0
-
Why do people care about your game?
Some thoughts on the intersection between design and marketing from...
- Posted 10 years ago
- 1
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What kind of a relationship is this?
Some thoughts on the intersection between game design and marketing...
- Posted 10 years ago
- 0
Design Your Players' On-Ramp
Featured
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 13 years ago
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Candy Crush Saga–where free does mean free
Candy Crush Saga is one of the most successful...
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Nothing to do, no reason to come back – from The F2P Toolbox
The F2P toolbox will teach you 54 of the...
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