- ARPDAUPosted 13 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 13 years ago
- Your quick guide to metricsPosted 13 years ago
More Pyramid News
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A word about averages
In service-based games, averages are misleading. Humans tend to understand averages through the lens...
- Posted 6 years ago
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The Session and the On-Ramp
The Pyramid is a framework for the strategy of your game design. The Session...
- Posted 6 years ago
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Three Design Razors
In philosophy, a razor is a principle or rule of thumb that allows one...
- Posted 6 years ago
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The Core Loop: a motor of retention
When I first developed the Pyramid, I used the phrase Base Game, Retention Game...
- Posted 6 years ago
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Retention Layers in Board Games
I’ve focused on the Retention Layer in video games, but we are also seeing...
- Posted 6 years ago
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Robert Cialdini’s Six Principles of Influence
Robert Cialdini is professor of Marketing and professor of Psychology at Arizona State University....
- Posted 6 years ago
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Product vs. Service Games
The Pyramid and the other tools that I introduce in this book improve both...
- Posted 6 years ago
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Latest Pyramid
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If you design service-based games, you need to understand gacha
Gacha is the name for random rewards delivered in games,...
- Posted 6 years ago
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Nicholas’s Guessing Game
Nicholas’s Guessing Game is a thought experiment that makes the...
- Posted 6 years ago
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Announcing my new game: Hot Wheels id
I am delighted to announce my new role and my...
- Posted 6 years ago
- No comments yet. Add one!
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From concept to launch and beyond
There are many different stages of game development. Here’s my...
- Posted 6 years ago
- No comments yet. Add one!
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When to pivot
Pivot is the most overused word in business. It is...
- Posted 6 years ago
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The Value of Freeloaders
Freeloaders are valuable to your game. Embrace them; don’t kick...
- Posted 6 years ago
- No comments yet. Add one!
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What is the metagame?
I have avoided using the term metagame in my latest...
- Posted 6 years ago
- No comments yet. Add one!
-
A word about averages
In service-based games, averages are misleading. Humans tend to understand...
- Posted 6 years ago
- No comments yet. Add one!
-
The Session and the On-Ramp
The Pyramid is a framework for the strategy of your...
- Posted 6 years ago
- No comments yet. Add one!
-
Three Design Razors
In philosophy, a razor is a principle or rule of...
- Posted 6 years ago
- No comments yet. Add one!
Latest Pyramid
-
If you design service-based games, you need to understand gacha
Gacha is the name for random rewards delivered in games,...
- Posted 6 years ago
- No comments yet. Add one!
-
Nicholas’s Guessing Game
Nicholas’s Guessing Game is a thought experiment that makes the...
- Posted 6 years ago
- No comments yet. Add one!
-
Announcing my new game: Hot Wheels id
I am delighted to announce my new role and my...
- Posted 6 years ago
- No comments yet. Add one!
-
From concept to launch and beyond
There are many different stages of game development. Here’s my...
- Posted 6 years ago
- No comments yet. Add one!
-
When to pivot
Pivot is the most overused word in business. It is...
- Posted 6 years ago
- No comments yet. Add one!
Love Your Freeloaders
Featured
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 13 years ago
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Candy Crush Saga–where free does mean free
Candy Crush Saga is one of the most successful...
- Posted 12 years ago
- 8 Comments
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Nothing to do, no reason to come back – from The F2P Toolbox
The F2P toolbox will teach you 54 of the...
- Posted 11 years ago
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