- ARPDAUPosted 13 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 13 years ago
- Your quick guide to metricsPosted 13 years ago
More Resources News
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Glossary for the board meeting – 9 key terms
I was at a meeting with Patrick from nDreams, who created a document for...
- Posted 13 years ago
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ARPDAU
There are so many stats bandied around for F2P games, it can sometimes be...
- Posted 13 years ago
- 9 Comments
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Show us some power curves!
Do you have a power law curve for an online game that you're willing...
- Posted 13 years ago
- No comments yet. Add one!
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Scrum in 10 minutes
I’m experimenting with Axosoft’s OnTime as a Scrum tool for running GAMESbrief. They have...
- Posted 13 years ago
- 3 Comments
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How large is the online and mobile games market?
Online and mobile gaming are growing rapidly to become ever more powerful and influential...
- Posted 13 years ago
- No comments yet. Add one!
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Games law, EULAs and terms of service
Osborne Clark’s seminar for inhouse lawyers in the games industry was surprisingly interesting for...
- Posted 13 years ago
- 1 Comment
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The techcrunch guide to freemium
TechCrunch this morning posted a no-nonsense guide to the different business models in freemium,...
- Posted 14 years ago
- 2 Comments
Latest Resources
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Announcing my new book: The Pyramid of Game Design
I am delighted to announce that my new book, The...
- Posted 6 years ago
- No comments yet. Add one!
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GAMESbrief reading list – October 2016
Games VR: There will be blood: Rob Fahey’s take on...
- Posted 8 years ago
- No comments yet. Add one!
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What timezone should you calculate your DAUs in?
A reader just asked this question on one of GAMESbrief’s...
- Posted 9 years ago
- No comments yet. Add one!
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What I read in April–Nicholas Lovell
Hello, I’m trying a new idea of listing the...
- Posted 9 years ago
- 1 Comment
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Crowdfunding a video series by lawyers for indie devs
Most people just want to follow their passion, create...
- Posted 12 years ago
- No comments yet. Add one!
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Freemium revenues have increased 4x on iOS in 12 months
60% of social games monetisation comes from virtual goods. Ustwo's...
- Posted 12 years ago
- No comments yet. Add one!
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Launched today: Design Rules for Free-to-Play Games
After the fantastic feedback we’ve had to our ongoing series...
- Posted 12 years ago
- 5 Comments
-
Glossary for the board meeting – 9 key terms
I was at a meeting with Patrick from nDreams, who...
- Posted 13 years ago
- No comments yet. Add one!
-
ARPDAU
There are so many stats bandied around for F2P games,...
- Posted 13 years ago
- 9 Comments
-
Show us some power curves!
Do you have a power law curve for an online...
- Posted 13 years ago
- No comments yet. Add one!
Latest Resources
-
Announcing my new book: The Pyramid of Game Design
I am delighted to announce that my new book, The...
- Posted 6 years ago
- No comments yet. Add one!
-
GAMESbrief reading list – October 2016
Games VR: There will be blood: Rob Fahey’s take on...
- Posted 8 years ago
- No comments yet. Add one!
-
What timezone should you calculate your DAUs in?
A reader just asked this question on one of GAMESbrief’s...
- Posted 9 years ago
- No comments yet. Add one!
-
What I read in April–Nicholas Lovell
Hello, I’m trying a new idea of listing the...
- Posted 9 years ago
- 1 Comment
-
Crowdfunding a video series by lawyers for indie devs
Most people just want to follow their passion, create...
- Posted 12 years ago
- No comments yet. Add one!
Design Your Players' On-Ramp
Featured
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 13 years ago
- No comments yet. Add one!
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Candy Crush Saga–where free does mean free
Candy Crush Saga is one of the most successful...
- Posted 12 years ago
- 8 Comments
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Nothing to do, no reason to come back – from The F2P Toolbox
The F2P toolbox will teach you 54 of the...
- Posted 11 years ago
- No comments yet. Add one!