- ARPDAUPosted 13 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 13 years ago
- Your quick guide to metricsPosted 13 years ago
More Sales News
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Good vs Evil – how to make money from free-to-play and sleep soundly at night
You may be thinking, why should I care about “good and evil”? I just...
- Posted 12 years ago
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Early engagement segmentation (the little black book): part 3 of dating strategies for player retention
Most game owners intuitively understand player segmentation is important. However, knowing where to start...
- Posted 12 years ago
- No comments yet. Add one!
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Gamesbrief sale – for one day only!
As we announced earlier in the week, today we’re holding a one-day pre-Christmas sale...
- Posted 12 years ago
- No comments yet. Add one!
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How to define a whale?
I am toying with the idea of defining the cut-off for whales. Help me...
- Posted 12 years ago
- 8 Comments
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The power of getting featured by Apple
It will be completely obvious by the end of this post that Apple features...
- Posted 13 years ago
- 2 Comments
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Launched today: Design Rules for Free-to-Play Games
After the fantastic feedback we’ve had to our ongoing series of Free-to-Play design rules...
- Posted 13 years ago
- 5 Comments
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[Gamesbriefers] Should there be an upper limit on IAP spending?
In the GAMESbrief rules, I propose that developers should make sure that customers can...
- Posted 13 years ago
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Latest Sales
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If you design service-based games, you need to understand gacha
Gacha is the name for random rewards delivered in games,...
- Posted 6 years ago
- No comments yet. Add one!
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26% of people who contact customer service are paying users – Matt Fairchild, TinyCo
This year at GDC Next Matt Fairchild from TinyCo shared...
- Posted 10 years ago
- No comments yet. Add one!
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Conversion rate from lite to premium
This extremely useful infographic contains all kinds of interesting data...
- Posted 11 years ago
- No comments yet. Add one!
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Retail Principles for Free-to-Play Games
Retailing is an old skill that is constantly developing over...
- Posted 12 years ago
- 2 Comments
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“We treat all our players like whales”: Community management at 5th Planet games
“Zoe is a god to people.” I was interviewing Robert Winkler,...
- Posted 12 years ago
- 1 Comment
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Mousecraft devs do Pay What You Want well
The team at Crunching Koalas have just launched a Pay...
- Posted 12 years ago
- No comments yet. Add one!
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An Indie Perspective: Implementing and Evolving the F2P Design Pattern
I’m not a fan of energy bars or other ‘negative’...
- Posted 12 years ago
- 1 Comment
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Good vs Evil – how to make money from free-to-play and sleep soundly at night
You may be thinking, why should I care about “good...
- Posted 12 years ago
- 11 Comments
-
Early engagement segmentation (the little black book): part 3 of dating strategies for player retention
Most game owners intuitively understand player segmentation is important. However,...
- Posted 12 years ago
- No comments yet. Add one!
-
Gamesbrief sale – for one day only!
As we announced earlier in the week, today we’re holding...
- Posted 12 years ago
- No comments yet. Add one!
Latest Sales
-
If you design service-based games, you need to understand gacha
Gacha is the name for random rewards delivered in games,...
- Posted 6 years ago
- No comments yet. Add one!
-
26% of people who contact customer service are paying users – Matt Fairchild, TinyCo
This year at GDC Next Matt Fairchild from TinyCo shared...
- Posted 10 years ago
- No comments yet. Add one!
-
Conversion rate from lite to premium
This extremely useful infographic contains all kinds of interesting data...
- Posted 11 years ago
- No comments yet. Add one!
-
Retail Principles for Free-to-Play Games
Retailing is an old skill that is constantly developing over...
- Posted 12 years ago
- 2 Comments
-
“We treat all our players like whales”: Community management at 5th Planet games
“Zoe is a god to people.” I was interviewing Robert Winkler,...
- Posted 12 years ago
- 1 Comment
Design Your Players' On-Ramp
Featured
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 13 years ago
- No comments yet. Add one!
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Candy Crush Saga–where free does mean free
Candy Crush Saga is one of the most successful...
- Posted 12 years ago
- 8 Comments
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Nothing to do, no reason to come back – from The F2P Toolbox
The F2P toolbox will teach you 54 of the...
- Posted 11 years ago
- No comments yet. Add one!
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