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Pachter compared social/core games to McDonalds/a steakhouse. It’s nonsense
I was recently interviewed for a Eurogamer article entitled “Are console games dying?” It...
- Posted 14 years ago
- 3 Comments
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Lessons learned: out with the old and in with the new
For the past 12 weeks, I have been serialising the Lessons Learned included in...
- Posted 15 years ago
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Self-publishing lessons learned from Paul Farley of Tag Games
Welcome to the last in a series of 12 posts from games developers who...
- Posted 15 years ago
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Self-publishing lessons learned from Dene Carter of Fluttermind
Welcome to the eleventh in a series of 12 posts from games developers who...
- Posted 15 years ago
- No comments yet. Add one!
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Self-publishing lessons learned from Daniel Jones (aka Deejay) of Binary Tweed
Welcome to the tenth in a series of 12 posts from games developers who...
- Posted 15 years ago
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Self-publishing lessons learned from David Amor of Relentless Studios
Welcome to the ninth in a series of 12 posts from games developers who...
- Posted 15 years ago
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Self publishing lessons learned from James Brooksby of Doublesix Studios
Welcome to the eighth in a series of 12 posts from games developers who...
- Posted 15 years ago
- 2 Comments
Latest Uncategorized
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Can consoles support large F2P games? They already do
Sony’s recent corporate presentation was heavily focused on F2P and...
- Posted 3 years ago
- 1 Comment
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Raph Koster’s analysis of the ways to make a successful service game
Raph Koster, lead designer on Ultima Online and author of...
- Posted 6 years ago
- No comments yet. Add one!
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Local notifications make a resurgence and 43% of users accept them
I often put local notifications low on my list of...
- Posted 8 years ago
- 1 Comment
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Splash Damage bought by dodgy Chinese chicken farmer?
The Financial Times has a marvellous article on what it...
- Posted 9 years ago
- No comments yet. Add one!
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Our next F2P Masterclass – London, September 15th
GAMESbrief is pleased to announce that our next Business Masterclass...
- Posted 9 years ago
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Crowdfunding a video series by lawyers for indie devs
Most people just want to follow their passion, create...
- Posted 12 years ago
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How many users do you need to test a Facebook app?
At the Social Games Summit last week, Owen O’Donoghue of...
- Posted 12 years ago
- 1 Comment
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Is Nintendo a natural free-to-play game company?
I was reading the comments on Rob Fahey’s column on...
- Posted 13 years ago
- 6 Comments
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Learn to make money from social games – London Masterclass
If you’re reading GAMESbrief, it’s because you’re interested in the...
- Posted 13 years ago
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Get 25% off GAMESbrief Unplugged until January 31st
Last year, we published two volumes of GAMESbrief Unplugged –...
- Posted 13 years ago
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Latest Uncategorized
-
Can consoles support large F2P games? They already do
Sony’s recent corporate presentation was heavily focused on F2P and...
- Posted 3 years ago
- 1 Comment
-
Raph Koster’s analysis of the ways to make a successful service game
Raph Koster, lead designer on Ultima Online and author of...
- Posted 6 years ago
- No comments yet. Add one!
-
Local notifications make a resurgence and 43% of users accept them
I often put local notifications low on my list of...
- Posted 8 years ago
- 1 Comment
-
Splash Damage bought by dodgy Chinese chicken farmer?
The Financial Times has a marvellous article on what it...
- Posted 9 years ago
- No comments yet. Add one!
-
Our next F2P Masterclass – London, September 15th
GAMESbrief is pleased to announce that our next Business Masterclass...
- Posted 9 years ago
- No comments yet. Add one!
Nicholas Introduces The Curve
Featured
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 13 years ago
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Candy Crush Saga–where free does mean free
Candy Crush Saga is one of the most successful...
- Posted 12 years ago
- 8 Comments
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Nothing to do, no reason to come back – from The F2P Toolbox
The F2P toolbox will teach you 54 of the...
- Posted 11 years ago
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