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The F2P Toolbox
54 of the most important and high-impact ideas in modern game design, presented in easy to understand summary cards and explained in full detail on the facing page...
Make your games more fun, generate more profit, take on less risk
The Pyramid of Game Design provides a new framework and new tools to help you make better service games...
Improve the revenue of your online game
The GAMESbrief free-to-play games spreadsheet is a simple but powerful way of maximising revenue from an online game...
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The F2P Toolbox
54 of the most important and high-impact ideas in modern game design, presented in easy to understand summary cards and explained in full detail on the facing page...
Make your games more fun, generate more profit, take on less risk
The Pyramid of Game Design provides a new framework and new tools to help you make better service games...
Latest updates
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Trash Goblin is 124% funded, with 24 hours to go!
I’m so excited that the Kickstarter I’m part of has funded. I’ve recently stepped...
- Posted 1 year ago
- 2 Comments
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I’m back, and I’ve launched a Kickstarter!
I’ve been very quiet at Gamesbrief for a while. As many of you may...
- Posted 1 year ago
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Is Microsoft buying Activision market share?
I’m spending some time getting back up to speed on the major players in...
- Posted 3 years ago
- 2 Comments
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What does inflation mean for the games industry?
I’ve recently been asked to think about what rising inflation (8.2% in the UK...
- Posted 3 years ago
- No comments yet. Add one!
Get started with our most popular content:
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Dan Cook on Designing Friendships in Videogames
Dan Cook is a great designer, who has designed games...
- Posted 7 years ago
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Is your problem in marketing, or in design?
I’ve been dealing with a number of clients recently who...
- Posted 8 years ago
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Is your player on-ramp better than Facebook’s?
Getting players back into your game regularly is the most...
- Posted 9 years ago
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“Advertising is a tax on the poor”
This amazing talk from NYU Stern professor Scott Galloway covers...
- Posted 9 years ago
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How to manage a soft launch for a free-to-play game
You are putting too many features in your soft launch....
- Posted 9 years ago
- 2 Comments
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Free-to-play Design, Rule 2: The Starbucks test
This is a critical consideration for any game being designed...
- Posted 13 years ago
- 8 Comments
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How to make $3,000 per day from advertising in your free-to-play game
At Kiloo, we’ve been experimenting with mobile ad networks since...
- Posted 13 years ago
- 46 Comments
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