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The Pyramid of Game Design
The Pyramid of Game Design provides a new framework and new tools to help you make better service games.
The Curve
A new way of doing business and of seeing the world. With stories drawn from artists, toymakers, sports, food, manufacturing and more, The Curve is nothing short of a business thinking revolution.
How to Publish a Game
With 200 pages jam-packed with examples, illustrations and how-to guides, How To Publish A Game is a practical and logical guide that’s essential reading for anyone who wants to make money from videogames.
Design Rules for Free-to-Play Games
Free-to-play is the most exciting thing to happen to the games business for decades. Each week brings new success stories, as creators around the world unleash the potential of free-to-play.
Masterclasses
GAMESbrief Business Masterclasses are full-day sessions with small groups of developers, creators and businesspeople. You’ll get an in-depth understanding of the principles of modern business models for games and to teach you how to apply those principles to your own games – and there’s a money-back guarantee in case you’re not satisfied.
Although we are not planning any masterclasses in the near future, they can be arranged on request.
Consultancy
Nicholas Lovell is one of the most in-demand consultants in the games business, with a client list that includes some of the industry’s biggest publishers and developers as well as media companies and promising start-ups.
Nicholas’ innovative, analytical and thorough approach to these rapidly changing markets is very useful and I am happy to say that I have worked with, and paid for, his expertise – and will do so again in the future.
Jason Kingsley, Owner, Rebellion