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Listen to Virtually Famous on Radio 4
Radio 4 went along to a GameJam in London, and Ellie Gibson reported on the experience of making a game in 48 hours. A number of people were interviewed for the show, including me, Cliff Harris of...
- Posted 13 years ago
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Help needed: Blurb for GAMESbrief Unplugged Volume 2
It’s nearly that time. I’ve been reviewing Volume 2 of GAMESbrief Unplugged (with help from Dan Griliopoulos), and it’s very nearly finished. So again, I’m asking you for a blurb. The book contains all my writings on...
- Posted 13 years ago
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“Have a ten year vision and a six month plan”
At the Virtual Goods and Social Games Summit on Wednesday, Jens Begemann, founder and CEO of wooga made a statement I liked. “I work in a fast-changing industry. I have a ten-year vision and a six month...
- Posted 14 years ago
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What do you need from a games freelance database?
I’m preparing the next sprint for the games freelancer database, and I need your help. The freelance database already offers games freelancers the chance to create profiles under different categories (like games programmer, games designer, games artist...
- Posted 14 years ago
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12 business tips for indie game developers
This is a guest post from Paul Taylor of Mode 7, an indie development studio based in Oxford. Their current project is Frozen Synapse, a critically acclaimed multiplayer and single player squad-based tactical game for PC and...
- Posted 14 years ago
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Help please – the blurb for my book
I am planning on a publishing experiment. I am about to release the edited highlights of the first two years of GAMESbrief in book form. It will be available for free as a pdf, for a low...
- Posted 14 years ago
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The rise of the European super-angel
Fred Destin gives an enormously helpful list of super angels in Europe over at his blog: The rise of the European superangel. But before you dash off to ask for money for your pet project, you should...
- Posted 14 years ago