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  • Player driven development

    In this guest post, Oscar Clark reflects on a conversation he had with Playstation Home’s Katherine de Leon at the Digital Dragons conference in Krakow. The Lean Start-up by Eric Ries has had as much a profound...

    • Posted 11 years ago
    • 5
  • “Your problem is that you are afraid of being punched in the face”

    This was the borderline inappropriate comment that I made to a game designer at a client recently. The fact that the game designer was female didn’t exactly help my case. Yet this is the single biggest problem...

    • Posted 11 years ago
    • 9
  • Startups: the importance of momentum

    The technology industry attracts a lot of smart people, which can be pretty intimidating when you’re starting out. How can we compete with EA, how can we compete with Microsoft, but you can – as long...

    • Posted 12 years ago
    • 0
  • Going agile, and stumbling on the way

    Let’s go agile! All the cool companies do it! After 3½ years in development, we submitted our first game, Arrival: Village Kasike, to Apple’s App Store for iPhone, iPad, and iPod Touch. From the start, I was interested...

    • Posted 12 years ago
    • 7