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AppStore revenues will surpass global box office revenues in 2018
There is a fascinating analysis by Horace Dediu on the Asymco website. These are some of his thoughts: A few observations: Developer payment rate is now above $25 billion/yr. I’ve been notified via Twitter that this is...
- Posted 7 years ago
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Is this the end of shouty men in hats?
If you pay attention to the icons of games in the top grossing charts on the AppStore, you will have noticed the Shouty Men in Hats phenomenon. For a while, all the top grossing strategy games...
- Posted 8 years ago
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What I learned from soft-launching in Canada
This is a guest post from Jeremy Born I knew it was a gamble right from the start. Forfeiting your relatively safe, more traditional corporate career for the sake of a dream, in this case, building...
- Posted 10 years ago
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20 million downloads later: What First Touch Games has learned about free-to-play
Score! was part of Apple’s 12 Days Of Christmas promotion, in which over the course of 12 days a different piece of paid content is given away for free. Score! was only one of three games included...
- Posted 12 years ago
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Why we abandoned Facebook and went mobile: part 2
Clearly an indie developer needs a mobile strategy to survive or thrive. In my last article, I argued Facebook was dead to indie gamers and the new frontier is mobile games. We believe this so strongly at...
- Posted 12 years ago
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Forget iTunes. It’s Amazon App Market All the Way!
Recently, we launched our new game, Chuck The Chilla on iOS and Android tablets and smartphones through iTunes, Amazon and Google Play. We wanted to test the game on as many devices as possible, before the big...
- Posted 12 years ago
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Is your logo losing you customers? 6 ways to improve it
The logo for your mobile app is as important as the cover design for a boxed game. Just like a shelf in a physical store, your customers browse the app store, waiting for something to stand out...
- Posted 13 years ago