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What LA Noire will do for Take Two
I was interviewed for the Guardian’s piece on LA Noire. Originally, it was going to run as a news piece, so they wanted comments from industry types on its importance. I didn’t comment on the game’s cultural...
- Posted 14 years ago
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The black & white era: are games finally waking up to aesthetic style, or taking a step back?
Love, by Eskil Steenberg There was a time (and perhaps we’re still in the middle of it) when visual quality equalled realism. Vectors lead to sprites, lead to polygons (forgive me if that’s the wrong order, most...
- Posted 16 years ago