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You’re not selling content; you are selling emotion
Last month, I argued why, on a ten year view, I don’t believe it will be possible to charge for basic access to content. We will all expect to have access to all the music, all the...
- Posted 13 years ago
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How Curve Studios increased revenue for a PSN game by 16% with virtual goods
Explodemon from Curve Studios is a 2.5D action platform game on the PlayStation Network, a loving homage to SNES-era Japanese action games. It has also increased its revenue by 16% with an incredibly simple virtual goods offer....
- Posted 13 years ago