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Self-publishing lessons learned from Dave Castelnuevo of Bolt Creative
Welcome to the fifth in a series of 12 posts from games developers who have taken the brave step into self-publishing. They have all contributed to How to Publish a Game, and you can get the first...
- Posted 14 years ago
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The iPhone ain’t a games platform if the best-selling game of all time only reached 4% of the audience
Bolt Interactive has just announced some impressive numbers for Pocket God. The game has sold 2 million units since its launch in January 2009. That’s pretty impressive sales, even for a title that costs only $0.99. But...
- Posted 15 years ago