Don't miss
  • 2,232
  • 6,844
  • 6097
  • 134
  • How to avoid an outsourcing catastrophe

    This is a guest post from Mike Bloom of BooyaSquad, who have been working with Click Lab.   Outsourcing can open doors Most people who want to venture into game dev believe they must build a team...

    • Posted 10 years ago
    • 0
  • Retail Principles for Free-to-Play Games

    Retailing is an old skill that is constantly developing over time. Today’s retail experts have had to master new skills such as consumer psychology often referred to as behavioral economics.

    • Posted 11 years ago
    • 2
  • Confessions of a failed indie developer

    At the Develop Conference in 2011, Sean Murray of Hello Games was the keynote speaker for the Indie Dev Day. One key point he made was that we hear a lot about the successful indie developers, but...

    • Posted 11 years ago
    • 33
  • Why a gaming startup is a good idea

    Vlambeer’s Rami Ismail wrote an excellent series of Tweets (summarised here) on what takes to start a games business. TL;DR: JFDI He says you start. Get on with it. Make the best game you know how to....

    • Posted 12 years ago
    • 5
  • Crowdfunding a video series by lawyers for indie devs

    Most people just want to follow their passion, create new things and make money. So that's what most resources for indie developers focus on. As was pointed out in a recent guest post, many indie developers...

    • Posted 12 years ago
    • 0
  • Crunch-free, commute-free, child-friendly: making games the Lady Shotgun way

    Almost a year ago I set up Lady Shotgun, a game dev company with a core objective to have our entire workforce working flexible hours from home. A huge factor behind this rather unconventional approach to development...

    • Posted 12 years ago
    • 4
  • iOS indie game developers: are you paying too much VAT?

    Business accounting seems to be something that scares the hell out of most of the devs I know. Compared to being creative and making games, it can seem dry. In fact, at least two developers I've spoken...

    • Posted 12 years ago
    • 3