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Copyright warnings cost the global economy $896 million a year
That's right. According to blogger and independent developer Cliff Harris of Positech Studios, who makes a living selling games such as Gratuitous Space Battles and Gratuitous Tank Battles, that's how much the pointless, annoying unskippable copyright warnings...
- Posted 13 years ago
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A debate on free-to-play
Cliff Harris and I exchange views on free-to-play gaming, and then share the conversation with you.
- Posted 13 years ago
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Getting Into Games – the Other Side
Björn Loesing is currently a producer for two Free-to-Play onlinegames at OnNet Europe. During his games-related career, he has been doing pretty much everything apart from actually designing a game which, even after more than ten years...
- Posted 14 years ago
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Listen to Virtually Famous on Radio 4
Radio 4 went along to a GameJam in London, and Ellie Gibson reported on the experience of making a game in 48 hours. A number of people were interviewed for the show, including me, Cliff Harris of...
- Posted 14 years ago
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My game university course experience
If you are doing a game design or production course right now, you need to not only be top of your class, you need to be sailing past that goalpost so it’s a distant memory. You need...
- Posted 14 years ago
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Want to play indie games for the PC – direct from the developer?
Cliff Harris of Gratuitous Space Battles fame has a vision. A vision for an indie portal. But having seen many such initiatives sputter out after a wave of enthusiasm “devolves into a sort of kibbutz-style hippie-love-in where...
- Posted 14 years ago
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Self-publishing lessons learned from Cliff Harris of Positech
Welcome to the latest in the series of Lessons Learned from developers who have bitten the self-publishing bullet. They’ve experienced the highs and lows of publishing their own games, wrestled with games marketing, distribution and finance and...
- Posted 14 years ago