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  • Come for a minute, stay for an hour: Free-to-play design, rule 3

    You need to make players feel that they can “just pop in for a quick go”. Then you need to lock them in for much longer. As game designers have been doing with traditional games for years.

    • Posted 12 years ago
    • 0
  • NaturalMotion on core loops and monetisation

    NaturalMotion spoke at the Gamesbrief-sponsored Free-to-play summit about core loops and monetisation. The presentation is a deep but concise guide to synthesising game design and marketing, a key skill in self-publishing a game - as detailed in...

    • Posted 13 years ago
    • 2