- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 12 years ago
- Your quick guide to metricsPosted 13 years ago
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Trash Goblin is 124% funded, with 24 hours to go!
I’m so excited that the Kickstarter I’m part of has funded. I’ve recently stepped up from a non-executive role at Spilt Milk to an executive one. I’m still part time (I hate you, long Covid), but I’m...
- Posted 12 months ago
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I’m back, and I’ve launched a Kickstarter!
I’ve been very quiet at Gamesbrief for a while. As many of you may know, I caught Covid in May 2022, and I have had Long Covid ever since. In January 2023, I was lucky to be...
- Posted 1 year ago
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Tiga report on funding looks like a very useful resource
TIGA, the UK-based network for developers and digital publishers has this week launched a new in-depth report produced with Google, about funding sources for games companies. It’s split into two parts: a developer survey, and a step-by-step guide to accessing the...
- Posted 10 years ago
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[Gamesbriefers] What makes you back a crowdfund campaign?
What campaigns have you backed recently, and what made them stand out in your eyes?
- Posted 11 years ago
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[Gamesbriefers] Crowdfund fumbling a sign of failure for Ouya?
OUYA announced it would match-fund Kickstarted games that committed to OUYA exclusivity. Then some people thought some games gamed the system by getting friends and family to complete their funding, in order to trigger the OUYA funding....
- Posted 11 years ago
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Would you invest your life savings in a game? Should you be protected if you do? Regulator investigates Slightly Mad Games
Over at Eurogamer, Tristan Donovan has written a marvellous piece on the crowd-funding experience of Slightly Mad Games. In an nutshell: the company has raised over £2 million from consumers to fund their game. It says this...
- Posted 12 years ago
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Seeking players, making games: why Hide&Seek is crowdfunding
Having a proper relationship with an audience who values our work feels like the most important next step we could take as a studio. Enter Tiny Games.
- Posted 12 years ago