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Understanding games designed for retention
From Deputy Editor Zoya Street Free-to-play games are designed differently. Unlike pay-up-front games, they’re not designed just to dazzle you for a short while and then fade away to nothing more than a memory. They’re not designed...
- Posted 11 years ago
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Retention design in different cultures: know your players
Deputy Editor Zoya Street recently caught up with Ray Livingston, head of product marketing at Bigpoint, to talk about how their approach to free to play game design has moved forward with the development for Dark Orbit...
- Posted 11 years ago
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Bigpoint does sell the Tenth Drone for 1,000 EUr, but may not have made EUr 2 million from it
My post earlier this week quoting Bigpoint CEO Heiko Hubertz and DarkOrbit producer Simon Davis on the success of the sale of the 10th Drone got a lot of Internet attention. A lot of people just flat out...
- Posted 13 years ago
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Bigpoint sells 2,000 spaceship drones. For 1000 euros each. In just four days.
If you needed evidence that whales exist in online gaming look no further than Bigpoint. The company is on course to deliver €200 million in revenue from virtual goods in 2011 from over 215 million registered users.It's...
- Posted 13 years ago