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  • Why Disney was always going to kill LucasArts

    Last year, Disney bought Lucasfilm from George Lucas, bringing the Star Wars franchise under the Disney umbrella. Yesterday, they killed LucasArts, the inhouse development studio responsible for seminal games such as X-Wing, The Secret of Monkey Island...

    • Posted 12 years ago
    • 3
  • Media conglomerates turn their backs on consoles

    What a difference a week makes. Last month, I wrote a blog post saying how I viewed the future of games in three parts: AAA blockbusters (the “movie” model”), persistent ongoing games (the “television” model) and independents....

    • Posted 14 years ago
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  • Has the acquisition of Playdom created a disgruntled workforce for Disney?

    I was reading the TechCrunch report of Disney’s acquisition of Playdom and this comment leaped out at me: “The sad truth is that 90% of employees got nothing immediately from this deal. 90% of Playdom employees joined...

    • Posted 14 years ago
    • 1
  • Disney buys Playdom, but will its IPs work in social games?

    The acquisition of Playdom by Disney is all about exploiting Disney’s IP on social plafforms. But will it work? Disney has paid $563.2 million, mainly in cash, plus a $200 million earnout for Playdom. that’s a total...

    • Posted 14 years ago
    • 3
  • Marvel is a mine, not an IP creator – and distribution is still king

    The content versus distribution argument may be as old as the media industry. But does the Disney acquisition of Marvel for $4 billion return content to the ascendancy. Barely a decade ago, Marvel was bankrupt. But it...

    • Posted 15 years ago
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  • 50 US dev jobs to go at Disney

    Disney has announced 50 layoffs in its US development team, according to Develop. Vancouver studio Propaganda is to lay off 30 staff Two Utah-based studios, Avalanche and Fall Line, are to consolidate with the loss of 20...

    • Posted 16 years ago
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