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  • Coffee Stain put out a 13 minute explainer video justifying why they are using the Epic store

    This is an interesting 13 minute video justifying why Coffee Stain chose to go with the Epic store for the next game, Satisfactory. It’s interesting, not least because they felt they needed to put out a 13...

    • Posted 6 years ago
    • 0
  • How to make up to 30,000 USD from a HTML5 game

    This is a guest post from Alexander Krug of Softgames Consdiering the massive amount of available apps, and the minimal impact achieved by most new releases, it’s clear that the AppStores are today a saturated market. Climbing to the...

    • Posted 10 years ago
    • 6
  • Games are not shoes

    This is a guest post by Chris Bateman of game design consultancy International Hobo and the University of Bolton. Earlier this week, Nicholas Lovell argued that the consequence of Steam allowing developers to set their own pricing...

    • Posted 11 years ago
    • 6
  • Resistance is futile: 5 reasons your games need to run in the cloud

    2013 has so far seen the emergence of some pretty strong endorsement for the cloud when it comes to games. Peter Warman, CEO of the highly rated NewZoo, boldly declared in February that “Someday all...

    • Posted 11 years ago
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  • What makes a platform? Games or users? Console makers place their bets.

    I’m still catching up on all the news and analysis from the E3 reveals of the new consoles yesterday, but this is my current thinking. Both console manufacturers need to get a large installed base. Although both...

    • Posted 12 years ago
    • 3
  • What happens when you drop your prices?

    We dropped price on all of our products. Our strategy was to try and create news and attention by coordinating several newsworthy events simultaneously. We issued a press release and personally reached out to a...

    • Posted 13 years ago
    • 1
  • Is iOS freemium a lottery?

    Gamesbrief recently published a post estimating that 9 games made at least $20 million on the Appstore in 2011. This led to a big debate on Twitter about the viability of iOS, and ultimately on the future...

    • Posted 13 years ago
    • 3