- ARPDAUPosted 12 years ago
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- Your quick guide to metricsPosted 13 years ago
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Evil or not evil – that’s not the question for free-to-play
This post was originally published as part of a regular series on gamasutra The last two weeks have been characterized by increasingly strident escalations of the debate on the merits of free-to-play. After months of feeling that...
- Posted 13 years ago
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200 redundancies in one day: Are the wheels coming off free-to-play?
Two announcements today suggest that companies embracing free-to-play business models may have over-extended themselves and are having to cut back. But the key question is whether this is a sensible restructuring of rapidly growing business or a...
- Posted 13 years ago
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If you’re going to vary the price of Your game, Shout about it. Loudly.
In a fascinating interview on stage at the WTIA TechNW, Gabe Newell gave detailed insight into pricing experiments that Valve has run via its Steam digital distribution service.
- Posted 13 years ago
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Free and free to play are different, says Valve
Is “free-to-play” fundamentally different from “free”? Valve’s Gabe Newell thinks so.
- Posted 13 years ago
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Move over Freemium: Paymium is the New Game in Town
Freemium or free-to-play have been the business model buzzwords in games for the last two years. We've begun to move from the kneejerk reactions ("they're not even games", "people who play them are stupid") to an emerging...
- Posted 13 years ago
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Find the dissenters
I've started looking really hard for people who disagree with me. I blog a lot about games. I'm the free-to-play guy talking to console developers about how it is the future. I am convinced. But I find...
- Posted 13 years ago
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The Blue Toad Murder Files Price Experiment
Way back in 2008, Relentless was known just for Buzz! Our mega-successful, BAFTA-winning quiz franchise. We were riding high but we could feel the winds of change in the console market. PS3 had not given us our...
- Posted 13 years ago