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  • Are free-to-play games at the second stage of Truth?

    German philosopher Arthur Schopenhauer posited “Three stages of Truth” * All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. It seems to me that free-to-play games...

    • Posted 13 years ago
    • 8
  • Improve your revenue with the GAMESbrief free-to-play game forecasting spreadsheet

    I am a great believer in the “Keep it Simple” principle. I am often asked which metrics I consider most important. Clients and developers seem to expect me to rattle off a list of dozens, scores, maybe...

    • Posted 13 years ago
    • 26
  • Four reasons why I think Zynga has peaked

    I believe that every game has a ‘fair average value’ which I’d define as the amount that the average player feels is about right to spend on that game each month. Some players will spend much more,...

    • Posted 13 years ago
    • 9
  • How do you compete with free?

    Undercroft is just one example of a game that is free, with no expectation that it will generate any direct revenue at all. It is a good game with relatively high production values. If you are charging...

    • Posted 13 years ago
    • 6
  • Whales, True Fans and the Ethics of Free-to-play games

    The inexorable rise of free-to-play gaming has led to a vast array of criticism of the free-to-play model. A recent comment on Twitter from Jurie Horneman has helped me understand the fundamental challenges in free-to-play games, why so...

    • Posted 13 years ago
    • 18
  • Games marketing and free content: to demo or not to demo?

    Studios often get caught on the subject of whether they should give away a demo of their game, or leave it alone. The prospect is that they will acquire customers through this marketing effort, but the fear...

    • Posted 13 years ago
    • 1
  • A/B testing the title of my guide to making successful social games

    As you may remember, I am writing a book of short, sharp, single ideas to improve your online game. Things like “Sex Sells: Use double entendres to drive sharing and clickthrough” or “Be generous: by giving away currency,...

    • Posted 13 years ago
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