- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 12 years ago
- Your quick guide to metricsPosted 13 years ago
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Are free-to-play games at the second stage of Truth?
German philosopher Arthur Schopenhauer posited “Three stages of Truth” * All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. It seems to me that free-to-play games...
- Posted 13 years ago
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Improve your revenue with the GAMESbrief free-to-play game forecasting spreadsheet
I am a great believer in the “Keep it Simple” principle. I am often asked which metrics I consider most important. Clients and developers seem to expect me to rattle off a list of dozens, scores, maybe...
- Posted 13 years ago
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Four reasons why I think Zynga has peaked
I believe that every game has a ‘fair average value’ which I’d define as the amount that the average player feels is about right to spend on that game each month. Some players will spend much more,...
- Posted 13 years ago
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How do you compete with free?
Undercroft is just one example of a game that is free, with no expectation that it will generate any direct revenue at all. It is a good game with relatively high production values. If you are charging...
- Posted 13 years ago
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Whales, True Fans and the Ethics of Free-to-play games
The inexorable rise of free-to-play gaming has led to a vast array of criticism of the free-to-play model. A recent comment on Twitter from Jurie Horneman has helped me understand the fundamental challenges in free-to-play games, why so...
- Posted 13 years ago
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Games marketing and free content: to demo or not to demo?
Studios often get caught on the subject of whether they should give away a demo of their game, or leave it alone. The prospect is that they will acquire customers through this marketing effort, but the fear...
- Posted 13 years ago
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A/B testing the title of my guide to making successful social games
As you may remember, I am writing a book of short, sharp, single ideas to improve your online game. Things like “Sex Sells: Use double entendres to drive sharing and clickthrough” or “Be generous: by giving away currency,...
- Posted 13 years ago