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  • Get the UK government to pay for 50% of your GAMESbrief courses

    You must apply for Skillset funding before buying your masterclass tickets. When funding is confirmed, you can book with the link below: With apologies to the many international readers of GAMESbrief, the rest of this post is...

  • Improving Freemium Design: Combat Monsters

    Rubicon has built a pretty good framework for a fun and engaging game. There's a core loop, several different types/classes of characters to fit your play style, hundreds of unique cards, single player campaign and multiplayer. I...

  • The end of skinner boxes

    There will always be operant conditioning driven games that will work. Ultimately, if it is going to be sustainable, developers need to look at increasing the game experience in three different areas.

  • Perfect World’s utopian worldbuilding in free-to-play MMOs

    Player-killing is a tricky subject for international MMOs. In some cultures it’s a taboo practice confined to certain closed-off areas. In others it’s a free-for-all. Sometimes it’s okay to kill someone as long as you ask for...

  • Pocket Trains is improving freemium design

    This is a guest post by Ben Sipe Let me start by saying I love NimbleBit games and the studio as a whole. I, like many of you, was hooked when I discovered Tiny Tower. I love...

  • The Pyramid of Free-to-Play game design

    I have been consulting on free-to-play game design since 2008. Over that time, platforms have ebbed and flowed. PC downloadable games, browser games, social games, mobile games and tablet games have all had their time in their...

  • Retail Principles for Free-to-Play Games

    Retailing is an old skill that is constantly developing over time. Today’s retail experts have had to master new skills such as consumer psychology often referred to as behavioral economics.