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Improving Freemium Design – Madden 25
Improving Freemium Design – Madden 25 As a monetization consultant/designer I write about games I play. Historically, I’ve only written these articles on games from smaller studios because stereotypically they make more mistakes or are easier to...
- Posted 11 years ago
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Nintendo is going to be the first major platform to embrace F2P. Here’s why.
Nintendo has decided to adopt the agency model for its self-publishing e-store. Microsoft has confirmed that it will be using the wholesale model, and I believe that Sony is doing the same. If that is the case,...
- Posted 11 years ago
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Early challenges launching Ionage free-to-play
The IAPs in Ionage work a little differently to the majority of F2P games. Although the exact implementation is a little different to the plan I laid out in my last article, the main goals are the...
- Posted 11 years ago
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“Your problem is that you are afraid of being punched in the face”
This was the borderline inappropriate comment that I made to a game designer at a client recently. The fact that the game designer was female didn’t exactly help my case. Yet this is the single biggest problem...
- Posted 11 years ago
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Candy Crush Saga–where free does mean free
Candy Crush Saga is one of the most successful free-to-play games on the market at the moment. We hear different numbers for how much money it is making, but a run-rate of over $200 million a year...
- Posted 11 years ago
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Becoming a Mobile Bloomingdale’s: Merchandising Free-to-Play
Should every free-to-play game be a virtual shopping experience? Opinions vary, but if your bread and butter is microtransactions then there’s a strong case for learning how to merchandise. Not everybody will want to implement the same...
- Posted 11 years ago
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[Gamesbriefers] Will the big next-gen console title be Free-to-Play?
This generation’s Call of Duty will be a freemium title. Do you agree? Please show your workings.
- Posted 11 years ago