- ARPDAUPosted 12 years ago
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An indie perspective on the F2P vs. premium dilemma
Should I go Free-to-Play (F2P)? It’s a simple question but the answer may be more complicated.
- Posted 12 years ago
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FTL FTP on iOS
Memo To: Justin, Matt, cc: Tom From: Nicholas Subject: FTL on the iPad Given the success of FTL on Steam and how well it is designed to be a marvellous free-to-play game on iPad, I have taken...
- Posted 12 years ago
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Five reasons why FTL is a perfect free-to-play game
I’m playing FTL and loving it. It is a strategy game where you play the role of an omniscient spaceship captain. As you flee across the galaxy, you jump from planet to planet, fighting pirates, aiding civilians...
- Posted 12 years ago
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Playmobil Pirates Takes Its Name Very Literally
Making fremium games for children is a delicate exercise, one that requires respect, restraint and a focus on value for money, trust from parents and never, ever taking advantage of kids' natural tendency to be obsessive idiots....
- Posted 12 years ago
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[Gamesbriefers] Will 2013 be the year of disillusionment for mobile?
In 2012, both F2P and mobile gaming did amazingly well, until pretty well everyone would admit that they have their upsides and are here to stay. Legions of ex-console developers have dived into mobile. How much of a...
- Posted 12 years ago
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Ten Gamesbrief articles Jonathan Ross should read
It’s just been announced that Jonathan Ross has started a games studio. Hotsauce interactive is said to be staffed by a number of experienced developers, and has released an iOS game called Cacha Cacha Aliens. I’m quite...
- Posted 12 years ago
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Game Development never ends: Free to play design rule 15
A game is never done. The hardest part of making a free-to-play game is finding an engaged audience for your experience. Once you have got those customers, keep offering them more. Use metrics, creative leaps, intuition and...
- Posted 12 years ago