- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 12 years ago
- Your quick guide to metricsPosted 13 years ago
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How Much is Your Game Worth?
How much is your game worth? It’s a question that developers and publishers don’t ask often enough. They think that the price is pretty well set (around about £30-£40 in the shop) and don’t bother thinking about...
- Posted 13 years ago
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51% of IAP revenue comes from customers spending $20 or more in your game
Continuing my analysis of Flurry’s amazing statistics, 31% of revenue generated by in-app purchases for iOS and Android games comes from transaction sizes of over $20. Look at this chart provided by Flurry: It shows a pattern...
- Posted 13 years ago
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Freemium wins: the average in-app purchase is worth $14
Regular readers will know that I am a great believer in the free-to-play model, the future of games (and possibly all media) is about satisfying the power-users and superfans (otherwise known as whales) and the anyone pursuing...
- Posted 13 years ago
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Has Apple just screwed the business model for selling software?
Last week, Apple launched an app store for Macs. This marks the beginning of the end traditional software business. Apple has already show a new way of selling software using the three-way integration between the iPhone, the...
- Posted 14 years ago
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Freemium games are 34 of the top 100 grossing iPhone apps, but only 1.34% of all apps
If you are developing an iPhone game that does not have an in-app purchase model, stop now. You are making a big mistake.
- Posted 14 years ago