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How do you compete with free?
Undercroft is just one example of a game that is free, with no expectation that it will generate any direct revenue at all. It is a good game with relatively high production values. If you are charging...
- Posted 13 years ago
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“You aren’t a gamer until you’ve had your first X vs Y sneerfest, for fun or profit”
Last week, I wrote a post about the sneering attitudes core gamers have towards social games. The genesis of the post was a deeply-prejudiced article in the SF Weekly about Zynga’s business ethics. I didn’t take issue...
- Posted 14 years ago