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  • Gamesbrief at the Game Design Conference

    I'll be speaking at the Game Design Conference in San Francisco on Monday next week, giving a Lightning session on the Gamesbrief Free to Play Spreadsheet. I'll be livetweeting the whole day from @rupazero.

    • Posted 12 years ago
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  • Complexity in layers: Free-to-play Design, rule 4

    The most successful free-to-play games don’t punish their players. Everyone makes progress, just by turning up. But a dedicated player, who keeps trying to learn and improve, is rewarded with increased complexity. Make sure you build complexity in...

    • Posted 12 years ago
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  • Zyngapocalypse Now (And What Comes Next?)

    Both inside and outside the walls of Facebook, the story of social games has become one of dead geese and golden eggs, flatlined growth, formulaic games and shady practises. Many warned that the sector was slowing down,...

    • Posted 12 years ago
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  • The End of the Beginning

    "This not the end. It is not even the beginning of the end, but it is, perhaps, the end of the beginning." It's time for Facebook games to level up.

    • Posted 13 years ago
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  • Four ethical principles we used when making Forever Drive

    "Free-to-play" games have caused intense reactions in the gaming community, with strong views on whether it is an ethically sound way to design games or whether it is slot machines in disguise. When we designed Forever Drive,...

    • Posted 13 years ago
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  • The Spilt Milk Live Post-Mortem: Week 4 – The Name of the Game

    Howdy howdy howdy. Andrew J Smith here (again!), MD of Spilt Milk Studios – hopefully you recognise me by now. I’ll cut to the chase, this week we’re looking at the beginnings of the PR effort for...

    • Posted 14 years ago
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  • The Spilt Milk Live Post-Mortem: Week 3 – Beta path to your door.

    How the devil are you? I’m Andrew J. Smith and welcome to part 3 of the development diary for what will – until its release – be known as ‘Project #2’ (or Angry Lines, or Line Em...

    • Posted 14 years ago
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