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Games marketing and free content: to demo or not to demo?
Studios often get caught on the subject of whether they should give away a demo of their game, or leave it alone. The prospect is that they will acquire customers through this marketing effort, but the fear...
- Posted 13 years ago
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Spilt Milk Studios Development Diary 12 – Hundreds and Thousands
We turned the game free on Sunday to make sure there were no hiccups, and below you can see a nice chart that shows how many people downloaded our lovely little game Hard Lines. Over 190,000 downloads...
- Posted 13 years ago
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What Happens When Activision’s ‘Oil Well’ Dries Up?
The digital business has not been a major part of Activision's strategy. It has been content to allow Electronic Arts to snap up businesses such as Playfish, Chillingo and PopCap. It has increased its reliance on its...
- Posted 13 years ago
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Video games and riots
This opinion piece is part of a regular series of posts I am writing for Gamasutra. Here I examine the role that video games play in society, and look at how “games as propaganda machines” played into...
- Posted 13 years ago
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Spilt Milk Studios Diary 11 – iPad & Free App A Day
Hard Lines was featured as FAAD’s Free App of the Day on Monday the 15th of August, and so far (2 days in) we’ve seen huge amounts of downloads. On Sunday (it was made free at about...
- Posted 13 years ago
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The Warlock of Firetop Mountain comes to iPhone
I shouldn’t be so excited about this. The Warlock of Firetop Mountain is back. Ian Livingstone’s seminal work is twenty-seven years old this year. It created an entire genre of books the combined RPG elements with a...
- Posted 15 years ago
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Charles Cecil and Dave Gibbons Talk iPhone, Beneath a Steel Sky 2 and the Folly of Non-Linear Narrative
Dave Gibbons (of Watchmen fame) and Charles Cecil (of Broken Sword fame) hosted a talk at BAFTA earlier this week to celebrate today’s iPhone re-release of the 1994 game for which they’re both famed – Beneath A...
- Posted 15 years ago