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  • Spilt Milk Studios Diary 11 – iPad & Free App A Day

    Hard Lines was featured as FAAD’s Free App of the Day on Monday the 15th of August, and so far (2 days in) we’ve seen huge amounts of downloads. On Sunday (it was made free at about...

    • Posted 13 years ago
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  • Spilt Milk Studios Development Diary 10: Marketing Marathon

    I’ve got a chart below showing an overview of the big reviews we had (Kotaku, Touch Arcade, Pocketgamer, AppSpy and more) versus the sales spikes we achieved on the following days. Frankly, it makes pretty disappointing...

    • Posted 13 years ago
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  • Go free, spread the word

    Andrew J. Smith of Spilt Milk Studios is clearly a gifted marketer. Armed with little more than chutzpah, charisma and Twitter, he has turned a zero marketing budget into a creditable campaign for his critically-acclaimed indie iOS...

    • Posted 13 years ago
    • 2
  • Spilt Milk Studios Diary 9: the power of Twitter

    Andrew J Smith is one-half of Spilt Milk Studios. He recently launched Hard Lines on iOS, and has been sharing his experiences with us all on GAMESbrief. This week, he muses on the power of Twitter as a...

    • Posted 13 years ago
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  • Spilt Milk Diary 8: How to turn an iOS PR disaster into an opportunity

    Just when I thought things would be simple, clear, or easy to understand, the last two weeks come along and completely dumbfound me. Hard Lines came out on the 9th June. That first week was a rollercoaster, ending...

    • Posted 13 years ago
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  • Spilt Milk Studios 7: Launching an iPhone game

    Andrew J Smith of Spilt Milk Studios has been sharing his experiences as an indie iOS developer. After one week of game sales, has it been worth it?

    • Posted 14 years ago
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  • Spilt Milk Development Diary 6 – Hard Lines hits the App Store

    Diary 6 – And we’re off! Good lord, has it been a week? Andrew J Smith here (again, you don’t get rid of me that easily!), MD of Spilt Milk Studios. Well. This week we’re looking at...

    • Posted 14 years ago
    • 2