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[Gamesbriefers] Could DeNA’s patent application stifle innovation?
The team behind The Drowning, DeNA’s high-end first person shooter for tablets, say that they have invented gesture controls for a touch screen FPS that “works well when you get used to it”. They have applied for...
- Posted 12 years ago
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[Gamesbriefers] How important is visual quality to success?
With so much rapid technological progress focused on increasing the graphical capabilities of phones, tablets and web browsers, how important is visual quality to the success of a game in this sphere? The console business became an...
- Posted 12 years ago
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[Gamesbriefers] Will 2013 be the year of disillusionment for mobile?
In 2012, both F2P and mobile gaming did amazingly well, until pretty well everyone would admit that they have their upsides and are here to stay. Legions of ex-console developers have dived into mobile. How much of a...
- Posted 12 years ago
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[Gamesbriefers] What was the most interesting game of 2012?
What do you think is the most important, influential or interesting game that was released in 2012, and why?
- Posted 12 years ago
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[Gamesbriefers] Is the energy mechanic over?
Is energy over? Zynga uses energy as a monetisation method, and as a result, many players now see energy as a cynical money-grabbing ploy that typifies the cynical exploitation endemic in free-to-play games. Yet Boss Alien, the...
- Posted 12 years ago
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[Gamesbriefers] Is it dangerous to focus on whales?
Teut Weidemann has criticised the way that we present the data, saying: "This suggests whales is everything. But you simply don't tell that 50% of the revenue is done by the rest of the users, no you even...
- Posted 12 years ago
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Beware the convenience wall: it is every bit as dangerous as the paywall
Everyone knows the dangers of the paywall. They can be good for making money, but in a market where it costs between $1 and $4 to acquire a customer, it is critical to keep those customers. Paywalls...
- Posted 12 years ago