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Launching the Design Rules for Free-to-play games
This series is intended to provide a short sharp introduction to the key ways you need to adapt your game design to make successful, profitable free-to-play games. It will be helpful to AAA game designers, to creative...
- Posted 12 years ago
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Learn to make money from social games – London Masterclass
If you’re reading GAMESbrief, it’s because you’re interested in the business of games – how to attract players, how to hold on to them, and crucially, how to make money out of them. We live in interesting...
- Posted 13 years ago