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  • Managing a Free-to-Play Product: a Publisher’s Perspective

    Nicholas asked me to write an article on the perspective of managing Free to Play titles as a publisher, rather than a developer, so here are some of the things I have learned from my time overseeing...

    • Posted 12 years ago
    • 2
  • Last chance! Get 50% off How To Publish A Game

    At the start of September, we sent an offer out to GAMESbrief‘s email subscribers, giving them a chance to buy Nicholas’ hugely successful guide to self-publishing, How To Publish A Game, at a 50% discount. We’ve had...

    • Posted 12 years ago
    • 0
  • How Kiloo & SYBO built and launched a Hit iOS Game in 6 months

    Traditional publishing is dead. Enter Co-Productions! In this guest post, Simon Moeller of Kiloo advocates a new way of getting games shipped quickly with great monetisation funnels even if your team is small.

    • Posted 12 years ago
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  • Get How to Publish a Game for Half price

    To celebrate the arrival of summer (and the Social Games Summit), we've decided to make How to Publish a Game half price until the end of the week. Just visit www.gamesbrief.com/store/buy and use the discount code halfprice.

    • Posted 13 years ago
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  • NaturalMotion on core loops and monetisation

    NaturalMotion spoke at the Gamesbrief-sponsored Free-to-play summit about core loops and monetisation. The presentation is a deep but concise guide to synthesising game design and marketing, a key skill in self-publishing a game - as detailed in...

    • Posted 13 years ago
    • 2
  • Making the most of your USP

    It can be very easy to see marketing and game development as separate disciplines - that creating an awesome game and drawing in new players are separate tasks requiring separate sets of skills. The reality is that...

    • Posted 13 years ago
    • 1
  • Get 50% off How to Publish a GAmE in honour of World Book Day

    To celebrate World Book Day, you can get 50% off How to Publish a Game by using coupon code worldbookday on the payment screen. To take advantage of this offer, go to http://www.gamesbrief.com/2011/10/how-to-publish-a-game-2/ I hope you enjoy...

    • Posted 13 years ago
    • 1