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  • Connecting to customers: your Youtube channel

    Every game needs a YouTube video. It is the anchor of your marketing campaign, and provides an asset that blogs and review sites can use.

    • Posted 13 years ago
    • 5
  • Time to Stop Asking for Permission

    For the past twenty years, developers have had to ask permission before they could make a game. Those days are over. You no longer need anyone’s permission to publish.

    • Posted 13 years ago
    • 5
  • Email Marketing for Game Developers

    The number rule for acquiring customers is to make sure that you can contact them again in the future. For decades, games publishers have considered customers as disposable playthings, to be courted for a new game and...

    • Posted 13 years ago
    • 3
  • Go free, spread the word

    Andrew J. Smith of Spilt Milk Studios is clearly a gifted marketer. Armed with little more than chutzpah, charisma and Twitter, he has turned a zero marketing budget into a creditable campaign for his critically-acclaimed indie iOS...

    • Posted 13 years ago
    • 2
  • The rule of 0-1-100

    A free-to-play game is fundamentally different from a traditional game. There is a simple rule - the rule of 0-1-100 - that makes for a successful F2P game.

    • Posted 14 years ago
    • 22
  • Freemium games are 34 of the top 100 grossing iPhone apps, but only 1.34% of all apps

    If you are developing an iPhone game that does not have an in-app purchase model, stop now. You are making a big mistake.

    • Posted 14 years ago
    • 13
  • Hungry Shark goes free, leaps to #1 free app, #3 paid app in the US

    To tie in with US Shark Week, the company decided to test the freemium model. They offered the original full game for free, and gave players the chance to upgrade to a premium version (essentially more levels)...

    • Posted 14 years ago
    • 1