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  • How to make $3,000 per day from advertising in your free-to-play game

    At Kiloo, we’ve been experimenting with mobile ad networks since we first launched Whac-a-Mole on iOS in 2009. We use advertising as a secondary monetising tool in both Frisbee® Forever and Bullet Time HD, and are constantly but...

    • Posted 13 years ago
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  • In-App Purchases “Bring in the Dough”

    Social Cast’s mobile affairs infographic confirms that the best way to make money from mobile games is through IAP.  Since September 2009, revenue from IAP has soared, while revenue from advertising has remained almost static. With an average IAP...

    • Posted 13 years ago
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  • Games industry statistics – How much money could you make from in-app purchases?

    Wondering how much money you could make by introducing in-app purchases to your games? GAMESbrief has the figures you need to read on IAP revenues and players’ purchasing behaviours: Last November, in-app purchases represented 30% of all iOS...

    • Posted 13 years ago
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  • Spilt Milk Studios Development Diary 13 – Bite of the Apple

    As I’ve said a lot (and it’s fairly common knowledge), when Apple features you, your sales rise in an entirely predictable and reassuringly reliable manner. Last time Hard Lines got featured it was in the ‘New &...

    • Posted 13 years ago
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  • 51% of IAP revenue comes from customers spending $20 or more in your game

    Continuing my analysis of Flurry’s amazing statistics, 31% of revenue generated by in-app purchases for iOS and Android games comes from transaction sizes of over $20. Look at this chart provided by Flurry: It shows a pattern...

    • Posted 13 years ago
    • 0
  • Freemium wins: the average in-app purchase is worth $14

    Regular readers will know that I am a great believer in the free-to-play model, the future of games (and possibly all media) is about satisfying the power-users and superfans (otherwise known as whales) and the anyone pursuing...

    • Posted 13 years ago
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  • Epic’s Infinity Blade makes $10 million in net revenue

    Earlier this week, I blogged about how much money Epic Games was making from the In App Purchase option for Infinity Blade: somewhere between a third and a half of their revenue. Epic VP Mark Rein followed...

    • Posted 13 years ago
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